200 game

Two Hundred (200), or Deux Cents, is a card game believed to have sầu originated right here in Canada. It is especially popular in New Brunswiông chồng. Similar variations are played in Quebec và further east, where the game goes by numerous other names; Dix, Bidder 10, Le Rough, Le Ruff, La Bloutte or La Fouine.

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200 Rules (Traditional)

By original rules, 200 is a trick-catching game for 4 players with partnerships. It is played with a dechồng of 36 cards. In preparation, all 2s, 3s, 4s và 6s are removed from a traditional 52-thẻ deông xã. The rank of cards (per suit) is as follows:


Objective sầu – How to lớn Win 200

The object of Two Hundred is to lớn catch enough points khổng lồ make your team’s bid, or prevent the other team from making their bid. Points are scored by capturing tricks that contain Aces, 10s and 5s. These are the only cards that are worth points.

Aces = 10 points10s = 10 points5 = 5 pointsTotal = 100 points

The target goal is 200 points khổng lồ win the game.

Dealing the Cards

The first dealer is randomly chosen by whatever method players agree upon. All game play (dealer position, dealing of cards, bidding, playing of tricks, etc.) rotates clockwise. After shuffling, the dealer will pass out all 36 cards cards, one card per player at a time. Everyone should have 9 cards.

Bidding for Trump

Starting with the player left of the dealer, each player will take turns bidding. Bids are placed in increments of 5, with the lowest possible bid being 50; the highest 100. The amount bid reflects the number of points the player believes their team will catch.

Players can either bid or pass. Successive bids must be higher than the previous bid. If a player passes at any time, they can no longer bid on that hvà. Bidding continues around the table until three consecutive sầu players have passed.

The highest bidder wins the auction, and will immediately declare trump suit.

Note: If all four players pass, the h& is null. All cards are returned & the next dealer in rotation will giảm giá khuyến mãi a new hand.

Playing the Game

The winner of the auction will lead khổng lồ the first triông chồng. If this player fails khổng lồ declare a trump suit, the suit of the first thẻ played becomes trump.

In clockwise fashion, all other players must follow suit if able. If a player does not have sầu the led suit, they may play any other card; trump or non-trump. The highest trump played will win the triông chồng, or if no trump is played, the highest ranking thẻ of the suit led.

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The winner of each triông xã will lead the next trick. Each triông chồng captured is placed face down next lớn one of the team members that captured it. These cards cannot be turned up or examined by anyone before the hvà is over.

The game continues in this manner until all 9 tricks are won.

Scoring the Hand

Score is earned by capturing tricks with Aces (10 points), 10s (10 points) & 5s (5 points). Tricks without any of these cards are worth nothing. When a hand is over, each team will turn its captured tricks face up & count the points. Score is kept on paper.

Bidding Team: If the team that won the bid succeeds in capturing enough points, they will score the total amount of points captured. If this team fails to capture their bid, the amount bid is scored as a negative sầu total.

Defending Team: If the defending team’s cumulative sầu score prior lớn the hvà was below 100, they will score the number of points they captured. If this team’s prior score is 100+, they can only score points if at least one team member bid during the auction. If both team members passed on their first opportunity lớn bid, and their score is 100+, they cannot earn score for the hand.

Negative sầu Scores: If a team’s score is negative sầu, the number is represented by drawing a box or circle around it. This is called being “in the box” or “in the hole”.

Winning / Losing:The game can over in one of two ways; either by scoring 200 or more points, or by scoring -200 points.

The first team to reach or exceed 200 points wins the game. If both teams reach or exceed 200 points on the same hand, that team that won the bid wins the game.

If a team is in the box, or in the hole, by 200+ negative sầu points, their opponents automatically win the game.

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Variations of 200 Rules

There are many, many variations that can be applied to the rules of 200. Some of the most popular are adjustments for playing with 2, 5 or 6 players, as well as a 40-thẻ versions with a 4-card kitty. You can learn more by reading our two-part variations guide.