‎multicraft ― build and mine! on the app store

Many in the truyền thông và the academia have sầu touted Minecraft as a hotbed of learning. Learning with Minecraft studies how children might learn spatial reasoning and programming skills within & around the game. We are currently conducting a comparative study of student collaboration under two conditions: 1) Completing a construction task in a traditional Minecraft server; and 2) Using the MakeCode interface in Minecraft Education Edition. Additionally, we are using screen capture and eye tracking technologies lớn collect data & investigate spatial reasoning processes in Minecraft gameplay.

learn more Multicraft + Tangicraft

Multicraft + Tangicraft works on multimodal interfaces khổng lồ empower individuals with physical impairments khổng lồ play và create in the popular video game Minecraft. Multicraft utilizes Gaze & Speech to replace the traditional mouse & keyboard interface. By looking at a location on the screen & uttering a commvà, users can build in the Minecraft world. Tangicraft utilizes tangible blocks with webcam detectable codes. Users can construct a physical structure in front of a webcam và call it in the Minecraft world by pressing a button on an Arduino microcontroller. Our team is currently conducting user tests lớn drive iteration on our initial designs.

learn more IMR (Imagine, Make, Repeat)

IMR (Imagine, Make, Repeat) works with educators khổng lồ plan và implement Makerspace technologies và projects in classrooms & Makerspaces throughout Evanston and Chicago. IMR has appeared at STEMFest, YEA! festival, và has collaborated with Chute Middle School, MetaMedia at the Evanston YMCA, and the Evanston Public Library. Going forward, the IMR team looks lớn further develop and exp& partnerships with educators và making communities across the Chicagoland area.

learn more Blinh

This team works on developing data-capture devices that provide educators with real-time multimodal learning analytics. We use ReSpeaker Vi xử lý Core v2.0 microphone arrays to show educators what từ khóa have sầu been said, a discussion timeline, direction of speech, và emotional tone indicators. We are also working khổng lồ incorporate body toàn thân pose estimation into our analyses. We have tested our devices in multiple classrooms and are continuing development and testing in the coming months.

learn more FamJam!
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FamJam! engages children & their families in a making, learning, và bonding experience.


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Over three sessions, families use low- và high-tech tools khổng lồ create a game based on a family narrative or story. We seek to lớn understvà how we can meaningfully engage families in “making” activities both in facilitated makerspaces and at trang chính.

learn more Sports Analytics

Recent estimates suggest that 70% of youth participate in sports, whereas fewer than 20% participate in out-of-school STEM experiences. The Sports Analytics project imagines how unlocking new curiosities within athletes could transsize the landscape of STEM learning, both in terms of who participates & types of innovations that emerge. In partnership with local organizations, we create learning environments where students are introduced to ways that công nghệ can help them improve their athletic performance, and ways that sports can improve their understanding of STEM concepts. We provide participants the opportunity lớn explore statistical questions that are meaningful lớn them, with tools such as wearables, Pyeo hẹp statistical packages, and R programming tools prominently used by data scientists.

learn more Past Projects Tinkering with Music

Tinkering with Music worked closely with a local afterschool youth club to develop activities that marry making with music appreciation. The curriculum invites middle school participants to lớn build instruments và take part in collaborative active listening and discussion activities.

Global Aid Refugees (GAR)

Global Aid Refugees (GAR, pseudonym) worked with ingamemobi.com khổng lồ implement maker culture activities in after school and summer programming for refugee children ages 5-17 years old. Past activities include making games khổng lồ creating tactile picture books using low & high tech fabrication tools & materials. This collaboration ran throughout the school year và during the summer.

Mekatilili Fellowship Program▼
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The Mekatilili Fellowship Program is a project in collaboration with the MIT Media Lab. This project aims to lớn tư vấn Kenyan students & professionals in developing technologies within the context of agriculture, accessibility, và thiết kế for manufacturing. We have sầu partnered with three local Kenyan companies in order to lớn allow the participants lớn thiết kế for real applications using the ESP8266 IoT boards & IBM Watson. The organizations work within the realms of accessibility, agriculture, and design for manufacturing. Some of the applications students began developing include auto-correcting humidity systems for growing crops, a system to lớn save sầu 3 chiều print status in case of a power outage, & a stabilizing spoon. The aims of this project is khổng lồ provide opportunities for students lớn apply their technical backgrounds in a real world setting and create lasting relationships with the local Kenyan partners lớn help tư vấn innovation.